
Make sure the ground sprite is selected, then adjust the following properties:īehaviors: add the "Jumpthru" behavior to allow our player to jump up to the ground from below, then add the "Physics" behavior, switch "Immovable" to "Yes", and "Collision Mask" to "Bounding Box". Once you have added the sprite, you need to tell the game that this is a ground rather than just a pretty brown rectangle. We don't want our player to be able to fall off the edge of the world! You can resize it as necessary to completely fill the bottom of the layout.

Pick a nice color (brown) and insert it where you want it. This particular sprite will represent the ground. You want to insert a "sprite", an in-game object. Next, we add stuff! First, right click anywhere on the layout, and "Insert New Object". Now you have a much larger world to play in. On the left side of the screen you should see a "Layout Size" under "Layout Properties". The first thing we want to do is make the layout big. If you click the "play" button at the top left of the screen, you should see a new browser window opening a blank white screen. When you look at the layout, you will notice a large white rectangle which represents the entire layout, and a smaller dotted rectangle which represents the visible area on the screen.

All of the initial setup will be done in the graphical layout. Once the project is created, you will notice that you now have a "layout" tab and an "event sheet" tab. You can use a blank project if you want, but the mobile project template will have some of the setup already done for you. And while it's safe to assume that the game's unpredictability means even the most skilled players will need to take a break from time to time, its charm and personality will help to soothe the frustration of those constant restarts and keep you coming back for more.First, create a new mobile project. And yet, even after a hopeless situation like that, it's hard not to want to try one more run just to see what the next generation of heroes has to offer. Sometimes you might even stumble into a bad situation with the wrong setup, such as running into a challenge to defeat all enemies with a character incapable of dealing damage. You're going to fail and you're going to die … a lot. For gamers, this all makes Rogue Legacy 2 a fun, fast-paced, and constantly evolving action/adventure that's not for the faint of heart.įor newcomers to the Rogue Legacy series, one thing needs to be made clear. As the successor to the original, it expands and improves on the gameplay genetics it inherited, while also carving out an identity apart from its predecessor. In a lot of ways, Rogue Legacy 2 perfectly represents that twist. Players had the chance to build on their past attempt though a constantly changing roster of heirs, each with their own unique set of skills and quirks. The original Rogue Legacy took the "roguelike" formula of randomly generated levels and stress inducing difficulty and gave it a fresh twist. What do you do when one hero isn't quite up to taking on the armies of darkness alone? That's easy - in Rogue Legacy 2, you turn it into a family affair. Well, at least until the next generation rolls around. With a little luck, a little skill, and a whole lot of death, you'll build a heritage of heroism capable of driving back the baddies. You'll also use any resources gathered from your ancestors to prepare for battle, pay Charon the ferryman to cross through the darkness, and dive into the fray once more. You'll choose from a selection of heirs with any combination of abilities, traits, weapons, and more.

When one hero fails, it falls to the next generation to try and complete the contract. Moreover, you probably should have read it first, especially that fine print which didn't just bind you to this epic undertaking, but also all your future heirs.

Sure, it might have seemed like just another heroic quest against the armies of darkness, but you probably should have known something was up when you had to sign that pesky contract ahead of time. ROGUE LEGACY 2 is a multi-generational spin on the classic battle between good and evil.
